Stage two, although thematically the same, shifts further still, its layout and enemies fundamentally different. Then, as you find yourself roaming up little pathways and stone steps, around bends and up against cartloads of enemies, that notion starts to fade. Reshrined’s switch-and-bait is that, when you head into the first stage, it appears a straight remake. And, in-case you were wondering, a scan line option with a range of densities is available, as is the ability to switch between languages. These visual ingredients, brought to life with superb animation, are almost Metal Slug-esque in graphical precision. Water reflections, babbling streams, sun-bathed paddy fields and fiery village backdrops are all beautifully crafted, while the run-amok cast of Japanese mythological enemies positively bleed personality. This wasn’t lost on Tengo Project’s art team, who endeavoured - and succeeded with aplomb - to cram every inch of its freshly rendered maps with charming attention to detail. The Super Nintendo game’s distinct Japanese theme, travelling old Japan as a Shinto shrine maiden and a tanuki raccoon dog, was one of its most endearing aspects.
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